Hey guys! So I’ve been a while back I got kind of annoyed with the placing of decals over large areas, like doing a whole environment in grass. It’s especially 2 things that are annoying when decalling the environment. 1. It takes a lot of time. 2. It often overlays each other so you will […]
Gday guys, Stumbled across a really good terrain editor and thought evryone needed to see what its capable of.. heres part one in a series about doing terrains in it. let me know what you think.
This guide was created by Damien Desmond and it is an overview to creating tracks in photoshop. It is better to be viewed on the MXS site because of the images and format. Here is the link to the post.
Motoboss made a very helpful and detailed beginner’s guide to making tracks. All credit goes to him for these videos, so I will link to his website where the videos are hosted: Motoboss’s Website
Eysgamers made a track editing series a while back. All credit goes to him for the videos.
Poidog808 made a seven video series for MXS track creation tutorials. All credit goes to him for these videos.
OK. As there is only a select few people on this forum that know how to render shadows, I thought I would make an attempt at a tutorial on how to render them. It can get a little tedious depending on how your track is set up. It is pretty simple if you have all […]
Steps: (Correspond to images below) 1)Open Blender and import the terrain mesh. This is kind of complicated. I think Haggqvist documented it somewhere. 2)Go to top view (7 on numpad). We’re going to use Z as up, and convert when we export the JM. Add a bezier curve. Extrude, scale, rotate as needed in EDIT MODE. […]
If you want to learn how flaggers work, you can read this conversation between Wheels and JLV. It is easiest to read on the forum and can be found here.