Currently viewing the category: "Skinning"

How To Do a Proper Gear .saf

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Hey guys, since there is lots of creators making gears, and some of them still didn’t figure out the right way to release them, I would like to show you a tutorial of a way I do it. Hopefully it will help you to saf things properly and you will be not getting problems with […]

Bike and Model Naming for Each Bike Year

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250sxf-skinname (09, 10, 11, 12?)   250sxfv2013-skinname (13)   350sxf-skinname (11)   350sxfv2013-skinname (13)   450sxf-skinname (11)   450sxfv2013-skinname (13) Honda: crf250-skinname (07, 08, 09)   crf250v2010-skinname (10, 11, 12, 13)   crf450-skinname (11, 13)   crf450v2013-skinname (13) Kawasaki: kx250f-skinname (07, 08, 09)   kx250fv2013-skinname (13)   kx450f-skinname (11, 13?) Suzuki: rmz250-skinname (07, 08, 09) […]

Skin and Model Naming

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SKIN/MODEL NAMING By DJ Skins/Models for bikes, riders, and helmets and wheels need special naming. In the following, XXXX is anything, but do not include any hyphens in this part. ZZZZ is anything. BIKES There are currently 8 different bikes. These are: yz250f, yz125, crf250, cr125, kx125, kx250f, rmz250, rm125 Any of these will be […]

Getting Started – Skinning

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Skinning is the term used in the community for making graphics/gear/helmets/wheels for use in-game.  The technical aspects of skinning can be very easy now thanks to the resources provided by people who have taken a lot of time to make them.  In the most basic form of skinning, templates are used to simply add graphics to a […]

Set the color of the Number for Each Skin

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To use the number coloring, add a png comment to your skin in this format: [numberforeground:<red>,<green>,<blue>][numberbackground:<red>,<green>,<blue>] As an example, if you wanted red numbers with green outlines you’d do this: [numberforeground:1.0,0.0,0.0][numberbackground:0.0,1.0,0.0]   If the colors come out inverted, you need to use a numbers.png with black numbers.